shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Jul 9, 2022 10:19:02 GMT
Hello, fellows ! So, I just try to make one thing clear for me. MYFAROG v.2.7/page 39 (Combat Rules)/the table of consequences of hits. So, I thought for some time what 1-2 > DV, 3-4 > DV (etc) can mean. After it I have got an idea that you do these steps to calculate how good a hit of your character is. 1) You calculate OV of your character, 2) You cast 3D6, 3) You add result of 3D6 to your OV, 4) You substract (OV + 3D6) - DV of an opponent, 5) You see a result of that subtraction. Now, you can know the difference between OV + 3D6 and DV of an enemy after a subtraction. For example your OV + 3D6 = 20, your opponent has 16 DV (ME), next +20 - 16 is 4. So, your OV is more than opponent's DV with difference equals to from 3 to 4 (it's exact 4 in this case). Your character have got (Rather good hit ) damage +1). It seems we need to calculate a quality of hits like this, because if it's not like this it may give you strange results. For example, I just could take only 'Perfect Hit' , but my enemy could always have only 'Miss (no damage)' during a fight. I realised this way after those weird results that just repeated again and again. It was too stupid.
What do you think?
I can show you one example.
I have a character and this is his current statistics for combats (DV):
Bronze Mail Shirt +3 AV
Cap +1 AV
Medium Bronze Shield +2 DV (ME)
Encumbrance level is -1
Dodging is +8
I calculate his DV (ME) with table on page 39 (Defensive Value (DV) for Melee).
+10 + 11 (His strength is 11) + 2 - 1 = +24 DV (ME)
+24 + 3 (AV) + 1 (AV) + 8 (Dodging) = 28 + 8 = +36 DV (ME)
Enemy is a Monster Centipede (Statistic of this creature on page 101). OV (ME) of Monster Centipede is +10 OV (ME).
Here we go. Let a Monster Centipede attacks me. If you cast maximal +18 on 3D6 and add it to +10 OV (ME), so a Monster Centipede will get only +28 OV (ME). I mean that table of the consequence of hits on page 39. Next if we compare +36 DV (ME) of my character and maximal +28 OV (ME), it's only if you always cast +18 on 3D6, we know +28 < +36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my +36 DV (ME). And we have that MONSTER Centipede just can't kill me at all! My character of 0 level, but with a good gear, he is able to done a MONSTER Centipede like that Centipede is a baby. He has a good gear, because his is Noble and he has some good possessions at the beginning of a game. It looks strange, right? When I have got these strange results repeatedly that generate this weird situation, when a character of 0 level is just like immortal and a Monster Centipede can't kill him. After it I realised I need to calculate it in another way. How I described it above, guys. I just need to perform a subtraction. The difference between +36 DV (ME) and +28 OV (ME) equals to +8. We need this difference between OV and DV. Check this result with the table of qualities of hits and we see +8 > DV is 'Excellent hit (damage +8)'. Monster Centipede inflicts me D10 + Paralysing Poison PL 10 + 8. I cast D10 and this is 7. 7 + Paralysing Poison PL 10 + 8 = + 15 Physical Damage (I poisoned by a poison of PL 10). My character has only 13 HP, by the way. It means I'm dead. My poisoned corpse filthy rotten somewhere in the wilderness. Game Over.
Well, now it looks adequately. Monster Centipede done me like I'm a baby, but it's not contrariwise as it was before.
Moreover, it works in the same way with the table of Consequences of Poison & Disease. Lets imagine I didn't die after that hit of the Monster Centipede. So, I was damaged physically and I am poisoned. I calculate a consequence of a poisoning. My Poison Resistance equals to +13 and Poison PL of the Monster Centipede is +10. Difference between +13 and +10 is +3 obviously. Next I check out that table. I see 3 < PL. I have got -4 to all my skills and spells. Also, I lost my CON by +13 - 3 = +10. It means my HP are reduced in the main. These consequences of a poisoning can come quickly or slowly, it depends on other rules.
Well, I just shared it with you here.
Have a nice day!
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Post by n/a on Aug 18, 2022 9:31:20 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 19, 2022 15:55:58 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
Dammit. It's a big post. I analyse that you wrote and I'll be back soon with an answer.
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Post by n/a on Aug 20, 2022 6:49:02 GMT
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
Dammit. It's a big post. I analyse that you wrote and I'll be back soon with an answer. What my old DND group used to do is if the player can work out that the MM was wrong in a calculation they get XP. Gave everyone a reason to look into the rules taking some of the weight off of the MM.
But some people prefer a very tight numbers-based game and is good to put together some calculations beforehand. This sort of player is more rare though I find unless they are coming from Warhammer or Axis & Allies type game where dice and numbers is all it is about.
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 23, 2022 15:50:28 GMT
Dammit. It's a big post. I analyse that you wrote and I'll be back soon with an answer. What my old DND group used to do is if the player can work out that the MM was wrong in a calculation they get XP. Gave everyone a reason to look into the rules taking some of the weight off of the MM.
But some people prefer a very tight numbers-based game and is good to put together some calculations beforehand. This sort of player is more rare though I find unless they are coming from Warhammer or Axis & Allies type game where dice and numbers is all it is about.
Yeah. Those calculations are incorrect. I made mistakes with it. I preparing new calculations. Wait for it, please.
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 24, 2022 14:12:31 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
TEST BATTLE
Okay. I prepared examples how a fight happens to explain my point of view about it.
This test will happen like a battle where Rign (check out screenshots of my character sheet) against a Monster Centipede (page 101).
My hero at a first level and I gave him one of the best weapons from lists of weapons and an armour to just make this test more obvious for everyone of us. Yeah, I use MYFAROG v.2.7 in this case.
Total weight is 24 lbs and Rign carries a light load. Check out a table on page 23. He wears only a Basic Equipment and an amour. It means a light load.
First of all, we need to see what a round is. I mean how it happens. Check out page 41.
1. Let my hero that he isn’t scare of a Monster Centipede.
2. My character will try to kill this creature.
3. I don’t use this optional rule in this case.
4. Righ doesn’t use a horse or other creatures for riding here.
5. No random movements. I don’t use it.
6. Check initiative. I will.
7. Check fatigue. No one. Both opponents feel good.
8. Perfom actions. They will and no one of them fumble during this test.
9. Check for Random Item Damage. I don’t use it too. Why don’t I use some rules? My answer is to make this test more simple and obvious without additional difficulties. Before a fight I need to check OV and DV. We can do it with tables on page 39. 1. Rign’s OV: + melee skill proficiency (Rign has -2, because he has his Melee is Untrained.) + encumbrance mod (if carrying a medium or heavy load) (Rign doesn’t carry anything. Just Rign wears an armour + a weapon. No mods.) + fatigue mod (if tired, weary or exhausted) (Rign feels good.) + 1 if carrying a shiled or one weapon in each hand (Rign doesn’t wear a shiled and he doesn’t use weapons by his two hands.) + other melee mods (see Combat Modifications) (Nothing from those mods. They will just hit each other to death. I do such a primitive battle for a test. Don’t forget about it.) 2. Rign’s DV: + 10 + melee skill proficiency (Rign has -2, because he has his Melee is Untrained.) + shiled mod (if using a shield) (He doesn't use.) + encumbrance mod (if carrying a medium or heavy load) (Rign doesn’t carry anything heavy. Just Rign wears an armour + a weapon. No mods.) + fatigue mod (if tired, weary or exhausted) (Rign feels good) + weapon mod (if any) (No mods.) + other melee mods (see Combat Modifications) (No other mods) Let’s calculate it. Rign’s OV is -2, DV is +10 – 2 = 8. Also, we need to add AV and Dodging to DV. By the way, Rign doesn’t ride a horse or other creatures, he isn’t helpless or surprised. Opponents are not in some tunnel or similar. They will fight just on a flat field. So, 8 + 4 AV + 1 AV + 1 Dodging = 14 DV. 3. Monster Centipede’s OV and DV. Actually, you don’t need to find for it, because OV and DV of non human creatures are written in their statistics. We know that OV and DV of a Monster Centipede are +10 and +14. But, a Monster Centipede has Dodging = +2 and his Physical Toughness is +2. So, because of it a Monster Centipede has 10 OV and +14 + 2 + 2 = 18 DV Rign -2 OV 14 DV vs Monster Centipede 10 OV 18 DV Let’s find their initiative. 1. Rign initiative: + D6 (it’s 4 on D6) + Dex (or +1 if a creature other then a player character) (Rign’s Dex = +0) + mod for talent (Good Reflexes and/or Aggressive) (No those talents) +4 if using a missile weapon (n/a if using a missile weapon other than a loaded crossbow in melee) (No. Rign uses a battle axe 2H) Initiative Modifications only for Melee + size (Rign of +1 size) +2 if using a long-reaching melee weapon (i.e. a long sword, a javelin, a flail or a war flair). (No) +4 if using a very long-reaching melee weaon (i.e. an angon, a spaer, a light javelin, a staff, a trident, a swrod-scythe or a war scythe). See also Charges. (No. By the way, I won’t charge Rign for the same reason of simplicity of a test fight.) Rign’s initiative is 4 + 0 + 1 = 5 2. A Monster Centipede’s initiative: + D6 (it’s 5 on D6) + Dex (or +1 if a creature other then a player character) (So, +1) + mod for talent (Good Reflexes and/or Aggressive) (No those talents) +4 if using a missile weapon (n/a if using a missile wepon other than a loaded crossbow in melee) (No) Initiative Modifications only for Melee + size (A Monster Centipede of +8 size) +2 if using a long-reaching melee weapon (i.e. a long sword, a javelin, a flail or a war flair). (No.) +4 if using a very long-reaching melee weapon (i.e. an angon, a spaer, a light javelin, a staff, a trident, a swrod-scythe or a war scythe). See also Charges. (No.) A Monster Centipede’s initiative is 5 + 1 + 8 = 14 Rign’s initiative is 5 < Monster Centipede’s initiative is 14 (I won’t check for initiative anymore within this test. I do it, because my purpose is to show you how a character receive a damage with two difference calculation metods. It's without a poisoning, fumbling and other factors.) Before this fight. I won’t calculate for Poisoning, because a Monster Centipede has poison PL 10! Yes, my character has his poison resistance, but it doesn’t matter in this case. If Rign gets a poison into his body by a Monster Centipede he’ll die anyway, because he has only 19 HP against a poison of PL 10.METHOD 1 FIGHT! ROUND 1 Monster Centipede 10 OV + 10 (it’s 10 on 3D6) = 20 > Rign’s 14 DV. Now, let’s check that table of ‘quality of hits’ (page 39). And we see there these formulas, for example:1-2 > DV 3-4 > DV 5-6 > DV So, what does it mean? I think we need to find the difference between 20 and 14. Here we go. The difference between 20 and 14 is 6. Actually, I made a subtraction + 14 – (+ 20) = - 6 (so, 6) (or just 20 - 14 = 6). Okay, the difference is 6. How to calculate the difference between numbers? You can know it from this website subtract.info/difference-between/difference-between-1/and+4.html Okay, it’s 6. And we look at the table. 5-6 > DV is Good hit (damage +2) D10 + Paralising Poison PL 10 + 2 It’s 4 on D10. 4 + 2 = 6 (I don’t use a poison of the Monster Centipede here. Of course, it’s obvious, Rign’ll be under this chance to being sick by a poison. I test OV and DV only).
So, 19 HP – 6 = 13 HP of Rign ROUND 2 Monster Centipede 10 OV + 11 (it’s 11 on 3D6) = 21 > Rign’s 14 DV. The difference between 21 and 14 is 7 7 > DV Very good hit (damage +4) D10 + Paralising Poison PL 10 + 2 It’s 3 on D10. 3 + 4 = 7
So, 13 HP – 7 = 6 HP of Rign ROUND 3 Monster Centipede 10 OV + 11 (it’s 11 on 3D6 again) = 21 > Rign’s 14 DV. The difference between 21 and 14 is 7 7 > DV Very good hit (damage +4) D10 + Paralising Poison PL 10 + 2 It’s 6 on D10. 6 + 4 = 10
So, 13 HP – 10 = 3 HP of Rign ROUND 4 Monster Centipede 10 OV + 11 (it’s 11 on 3D6) = 21 > Rign’s 14 DV. The difference between 21 and 14 is 7 7 > DV Very good hit (damage +4) D10 + Paralising Poison PL 10 + 2 It’s 3 on D10. 3 + 4 = 7
So, 13 HP – 7 = 6 HP of Rign ROUND 5 Monster Centipede 10 OV + 11 (it’s 11 on 3D6 again!) = 21 > Rign’s 14 DV. The difference between 21 and 14 is 7 7 > DV Very good hit (damage +4) D10 + Paralising Poison PL 10 + 2 It’s 7 on D10. 7 + 4 = 11 So, 3 HP – 11 = Rign is dead It was needed only 5 rounds for a Monster Centipede to kill Rign with these sort of calculations. 5 rounds = 25 seconds. A Monster Centipede needed only 25 seconds to kill an enemy! Now, I give you all the same of those recent calculations, but I don’t calculate to find the difference between DV and OV. I just compare OV + 3D6 results against DV how it is instead.METHOD 2
FIGHT!
ROUND 1
Monster Centipede 10 OV + 10 (it’s 10 on 3D6) = 20 > Rign’s 14 DV.≥ 10 > DV Perfect hit (damage +10) D10 + Paralising Poison PL 10 + 2 It’s 4 on D10. 4 + 10 = 14 (I don’t use a poison of the Monster Centipede here. Of course, it’s obvious, Rign’ll be under this chance to being sick by a poison. I test OV and DV only).
So, 19 HP – 14 = 5 HP of Rign ROUND 2 Monster Centipede 10 OV + 11 (it’s 11 on 3D6) = 21 > Rign’s 14 DV. ≥ 10 > DV Perfect hit (damage +10) D10 + Paralising Poison PL 10 + 2 It’s 3 on D10. 3 + 10 = 13
So, 5 HP – 13 = Rign is dead See? If we use this method it needed only 2 rounds (!) for a Monster Centipede to kill Rign. 10 seconds!
Okay, let’s check this test fight out one more time where I used method 2, but I rerolled dice to see what it’ll happen. Check this out.METHOD 2 FIGHT! ROUND 1 Monster Centipede 10 OV + 14 (it’s 14 on 3D6) = 24 > Rign’s 14 DV≥ 10 > DV Perfect hit (damage +10) D10 + Paralising Poison PL 10 + 2 It’s 1 on D10. 1 + 10 = 11 (I don’t use a poison of the Monster Centipede here. Of course, it’s obvious, Rign’ll be under this chance to being sick by a poison. I test OV and DV only).
So, 19 HP – 11 = 8 HP of Rign ROUND 2 Monster Centipede 10 OV + 16 (it’s 16 on 3D6) = 26 > Rign’s 14 DV. ≥ 10 > DV Perfect hit (damage +10) D10 + Paralising Poison PL 10 + 2 It’s 3 on D10. 3 + 26 = 29 So, 8 HP – 29 = Rign is dead It needed only 2 rounds for a Monster Centipede to kill Rign with the method 2 again. 10 seconds to die.It’s interesting if I use the metod 1, but I also rerolled dice, what will it happen? How many rounds will Rign still alive? Go! METHOD 1
FIGHT!
ROUND 1
Monster Centipede 10 OV + 10 (it’s 10 on 3D6 (I casted 10 again)) = 20 > Rign’s 14 DV.
difference between 20 and 14 is 6 Okay, it’s 6. And we look at the table. 5-6 > DV is Good hit (damage +2) D10 + Paralising Poison PL 10 + 2 It’s 2 on D10. 2 + 2 = 4 (I don’t use a poison of the Monster Centipede here. Of course, it’s obvious, Rign’ll be under this chance to being sick by a poison. I test OV and DV only).
So, 19 HP – 4 = 15 HP of Rign ROUND 2 Monster Centipede 10 OV + 12 (it’s 12 on 3D6) = 22 > Rign’s 14 DV. The difference between 22 and 14 is 8 8 > DV Excellent hit (damage +6) D10 + Paralising Poison PL 10 + 2 It’s 7 on D10. 7 + 6 = 13
So, 15 HP – 13 = 2 HP of Rign ROUND 3 Monster Centipede 10 OV + 11 (it’s 11 on 3D6 again (it’s 11 again)) = 21 > Rign’s 14 DV. The difference between 21 and 14 is 7 7 > DV Very good hit (damage +4) D10 + Paralising Poison PL 10 + 2 It’s 9 on D10. 9 + 4 = 13 So, 2 HP – 13 = Rign is dead This time it needed 3 rounds for a Monster Centipede to kill Rign with the method 1. This fight lasted for 15 seconds.We have these results: METHOD 1 — Rign was alive for 5 rounds METHOD 2 — Rign was alive for 2 rounds METHOD 2 — Rign was alive for 2 rounds METHOD 1 — Rign was alive for 3 rounds Based on it I can conclude that the method 1 gives your character to survive more likely than it happens with the method 2. Also, I should point on when I use the method 2 a Monster Centipede always performed Perfect Hit and it’s strange. Actually, I meant this one! Otherwise, when I use the method 1 a Monster Centipede inflicted hits to Rign with more a variable chance to perform an attack of different qualities within that table (Consequence (damage to target) page 39). Of course, these 2 methods work to Rign in the same way how it works to a Monster Centipede equally and for everyone of vast amount of possible characters. Rign died quickly when I used the method 1, but I tested Rign at the level 1. Keep it in mind. Anyway, a character at the level 1 can survive for even 5 rounds against a Monster Centipede! But it didn’t happen with the method 2. A Monster Centipede done Rign almost immediately with the second kind of calculations. Yes, when we use additional factors such as a poisoning, fumbling, difference results of initiative, charging, buffing, spells and so forth, these two methods will give you really dissimilar results. I also should say that Rign was alive for so many rounds only because I gave him a good armour and I canceled PL of poision of a Monster Centipede. If Rign would have a really cheap armour, he’ll die much more quickly I guess. Poison of 10 PL would make this fight to cause more troubles. Monster Centipede 10 OV + # = # (=><≥≤) Rign’s 14 DV. Actually, if we use the method 2 Rign is lucky only if I cast 3 or 4 on 3D6, in this case a Monster Centipede will miss or its damage is divided by 2. But if we use the method 1 Rign is lucky if I cast 3, 4 and Rign can still be lucky with other results. You saw it in those examples above. But I see this aspect here. A Monster Centipede can’t get Miss (no damage) or Near Miss (damage /2) in this case, because if I cast 3 or 4, before I'll add them to 10 OV, it is Natural 3-4 Fumble! (page 3) Well, I hope I make myself clear with what I mean.
Yeah, a Monster Centipede is brutal. If your character meets two or three Monster Centipedes, it’ll be a deadly encounter probably. If you found mistakes in my calculation just give me to know about it, please. To cast dice I used this website rolladie.net/
See screenshots to this post in next posts. Thank you!
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 24, 2022 14:36:31 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
Screenshots 1
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shameonyou
Veteran Thulean
I'm shame!
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Post by shameonyou on Aug 24, 2022 14:46:34 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
Screenshots 2
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 24, 2022 14:49:03 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
Screenshots 3
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 24, 2022 14:50:39 GMT
I have a character and this is his current statistics for combats ( DV): Bronze Mail Shirt + 3 AV
Cap + 1 AV
Medium Bronze Shield + 2 DV ( ME) Encumbrance level is -1
Dodging is +8
I calculate his DV ( ME) with table on page 39 (Defensive Value ( DV) for Melee). + 10 + 11 (His strength is 11) + 2 - 1 = + 24 DV ( ME) + 24 + 3 ( AV) + 1 ( AV) + 8 (Dodging) = 28 + 8 = + 36 DV ( ME) Enemy is a Monster Centipede (Statistic of this creature on page 101). OV ( ME) of Monster Centipede is + 10 OV ( ME). Here we go. Let a Monster Centipede attacks me. If you cast maximal + 18 on 3D6 and add it to + 10 OV ( ME), so a Monster Centipede will get only + 28 OV ( ME). I mean that table of the consequence of hits on page 39. Next if we compare + 36 DV ( ME) of my character and maximal + 28 OV ( ME), it's only if you always cast + 18 on 3D6, we know + 28 < + 36. It means that Monster Centipede will always have 'Miss (no damage)'. Its maximal OV doesn't enough against my + 36 DV ( ME). And we have that MONSTER Centipede just can't kill me at all!
Giant Centipede has: +2 to all skills for being a creature +1 to all skills for being non-human +2 to all skills +10 to OV
(see p100-101)
Extras +2 to OV if he is charging (p44) +2 to OV, DV, and melee skill, etc (If using the strength mod on p100 and the giant centipede is "very strong" )
3d6 + 15 + (2 if charging) + (2 bonus to OV) + (another 2 bonus to melee skill) = maximum of 39
However, lets say for argument he only gets 28 OV.. If he rolls 17 or 18 on 3d6 he hits no matter what. Natural 17 & 18 are always hits. You have no poison protection because you are wearing armor which is only against physical. So you have a 1/9 chance to get poisoned for D10 + Paralysing poison PL 10
Also not the centipede has bonuses to stamina due to his size so he can fight for a long time trying to get that 1/9 chance of poison (a higher chance of course if he has a max of 39OV possible.
I am probably missing some bits here but, that is what I found on this.
Screenshots 5
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 26, 2022 17:38:17 GMT
Dammit. It's a big post. I analyse that you wrote and I'll be back soon with an answer. What my old DND group used to do is if the player can work out that the MM was wrong in a calculation they get XP. Gave everyone a reason to look into the rules taking some of the weight off of the MM.
But some people prefer a very tight numbers-based game and is good to put together some calculations beforehand. This sort of player is more rare though I find unless they are coming from Warhammer or Axis & Allies type game where dice and numbers is all it is about.
Dammit...I think you'll never come back this forum anymore.
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Post by n/a on Aug 26, 2022 23:39:28 GMT
Just going to focus on the centipede calc, the other calcs look ok at a glance. I'm unsure of centipede though:
You're basically saying that: the [+2 all skills] and the [+1 all attributes and initiative] 1. has been pre-factored into the centipede OV/DV in the centipede's chart
the [+2 all other skills] 2. is just the [+2 all skills] from the first paragraph on p100
Think I agree with #2. Not sure about #1 though
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 28, 2022 20:38:11 GMT
Just going to focus on the centipede calc, the other calcs look ok at a glance. I'm unsure of centipede though: You're basically saying that: the [+2 all skills] and the [+1 all attributes and initiative] 1. has been pre-factored into the centipede OV/DV in the centipede's chart the [+2 all other skills] 2. is just the [+2 all skills] from the first paragraph on p100 Think I agree with #2. Not sure about #1 though Yes, a Monster Centipede has + 2 to all other skills, but OV and DV aren't skills. When we calculate for initiative of a Monster Centipede we add + 1 to D6 and its size, but we don't add + 1 to all attributes of a Monster Centipede.
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 28, 2022 20:40:16 GMT
Just going to focus on the centipede calc, the other calcs look ok at a glance. I'm unsure of centipede though: You're basically saying that: the [+2 all skills] and the [+1 all attributes and initiative] 1. has been pre-factored into the centipede OV/DV in the centipede's chart the [+2 all other skills] 2. is just the [+2 all skills] from the first paragraph on p100 Think I agree with #2. Not sure about #1 though Why do you think the method 2 is more correct?
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Post by n/a on Aug 29, 2022 0:28:41 GMT
Just going to focus on the centipede calc, the other calcs look ok at a glance. I'm unsure of centipede though: You're basically saying that: the [+2 all skills] and the [+1 all attributes and initiative] 1. has been pre-factored into the centipede OV/DV in the centipede's chart the [+2 all other skills] 2. is just the [+2 all skills] from the first paragraph on p100 Think I agree with #2. Not sure about #1 though Why do you think the method 2 is more correct? Because all Creatures have that "All other skills +2" fits with p100 paragraph 1
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