I'm wondering, especially for non Bards character, how can a character use smoothly his/her Favour Points?
A player in my table wants to play as a Valkyrie, and so, is naturally interested in the Spell Totem Animal My example is Valkyrie focused, but it could be for any Asatrû caster. It's a PL 1 spell for a WodanaR follower, so I'd expect it would be useable at low levels.
But, if I understood well, one needs to be in a Temple and have a Wand to cast it, or will suffer for a /4 or /8 max PL if one or both are missing. (Since Valkyrie can only cast as she had Religious Tradition profficiency / 2)
And if I understood well, Wand are not that easy to craft or get (I may be wrong).
+ casting a "fighting" spell in a Temple seems most of time useless.
Furthermore, to cast a level 2 spell with a Wand as a non-bard character, one needs 8 RT profficiency.
With 18 in CHA, it gives +3. And Level 10, from CR, +5.
So I can't really use PL2 Seven Mile Boots for example until level 10, which I find underwhelming
Am I missing something?
Another interrogation: The spell Initiate PL5 allows the caster to create a Temple. So he's not in a Temple, or the spell is useless. The spell is available for Bacchante, but suffers a /2 natural PL limit, + a /2 for not being in a temple. A 20 RT profficiency seems impossible to reach, so I might be wrong here too...
I am new to the game, so bear that in mind as I try to help! It looks to be (and I am reading 2.6) that the cumulative effect of both not having a wand and being outside of a temple is /4. I am not sure where it reads that the Religious Proficiency of a Valkyrie is Religious Proficiency/2, on page 84 under Casting Spells & asking for Favours it reads, "The spell proficiency of a Religious Character is always the same as his Religious tradition proficiency." I looked about for a specific rule regarding Valkyries, but I couldn't find one. With Valkyries being followers of WodanaR, I believe the spell is always a PL 1 spell, in regards to them, and only ever a PL 2 for followers of WidanaR and FraujaR. I am looking about as well for the rule regarding non-Bards needing a 8 Religious Tradition proficiency, but I can't find it. Once again, I am new to the game, but figured I'd take a whack at trying to help out. If I am wrong anywhere, anyone feel free to help ME out by letting me know.
Thanks. I'm currently using 2.7 and I'll try to point where I found my infos about Valkyrie being able to cast only /2 Religious Profficiency Spells.
Did you find any infos on Wand crafting?
For Valk/Berz limitation, I might be interpreting the whole thing wrong, and I should not cumulate the "extra" /2. Only not having a wand *and* not being in a temple are culumative, maybe? Same for Bacchante and Initiate spell, I might be wrong on the cumulative aspect
No problem at all, it is helping me familiarize with the rules as well. From what I am gathering, a wand is simply a branch from a sacred tree found growing in a temple (page 84) of that respective god (which will only work in relation to that specific god, who finds that tree sacred), so for WodanaR, The Temple of Fury (the temple of the Ansgardaraitho, page 73). The temple(s) is(are) built around an ash or juniper tree, so those would be the trees to gather branches for wands for Berserks/Valkyries, I suppose. Erulia is the region where WonanaR is most popular (page 54), so perhaps that is where a temple such as this could be found (it doesn't expressly say there are temples in this region, though it does mention temples by name in other regions...)? It says that the Ansgardaraitho serve as elite war-bands for the different rulers of Thule (page 73), so perhaps they have a Temple of Fury in every place where Asatru can be found. I am not entirely sure, perhaps it is left up to the Myth Master to dictate where the Ansgardaraitho and The Temple(s) of Fury can be found. In regards to the cumulative effect, yeah, all I can find is the table on page 84, and beneath that table it reads: "Effects are cumulative (i.e. both modifications become /4)..." So, as far as I can tell it means to say that the /2 for being outside a temple and the /2 for not having a wand combine to become /4.
I found wands listed under Melee Weapons and Shields (page 49) as well as under trade (page 68), where they cost 3 g (3600 c), so they are a bit pricey compared to the other weapons. Perhaps attaining one could be an entire adventure in itself.