|
Post by n/a on Oct 29, 2022 2:19:37 GMT
Interesting breakdown of a combat round. Good for someone to have as an example for MM notes Thank you! I have spent approximately one week to prepare it. Yeah, it seems to me it happens correctly like that example. Everyone can use it like an example, of course. I didn't use only 'Charges' (page 43). Anyway 'Charges' isn't a rule, but an option for your character. Also, Rign can't charge at all in this case, because his is a Trickster. Only Berserks and Warriors are able to charge and all non-human creatures. A Monster Centipede is able to charge, but if it does so, Rign'll become dead during a first round I suppose . Trickster is a better class anyways. And Ranger, my favorite no brain energy to do anything but wander the woods and occasionally look into the village to see what the townsfolk are doing. Always look so busy, too busy for lazy wandering me
|
|
shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
|
Post by shameonyou on Nov 19, 2022 14:16:52 GMT
Thank you! I have spent approximately one week to prepare it. Yeah, it seems to me it happens correctly like that example. Everyone can use it like an example, of course. I didn't use only 'Charges' (page 43). Anyway 'Charges' isn't a rule, but an option for your character. Also, Rign can't charge at all in this case, because his is a Trickster. Only Berserks and Warriors are able to charge and all non-human creatures. A Monster Centipede is able to charge, but if it does so, Rign'll become dead during a first round I suppose . Trickster is a better class anyways. And Ranger, my favorite no brain energy to do anything but wander the woods and occasionally look into the village to see what the townsfolk are doing. Always look so busy, too busy for lazy wandering me Yeah, a Trickster is an interesting character. You can do a lot of business and politics stuff by him. It's like you can be 'eyes, ears and hands' of a May King and May Queen. It's a pretty good position in a society. Ranger...ha ha...yeah, you just a sheriff. Obey or a Ranger will condemn you! By the way, I have been finding a really strange gap in the system of MYFAROG. I'll make a post about it here soon.
|
|
|
Post by n/a on Nov 20, 2022 9:15:27 GMT
Trickster is a better class anyways. And Ranger, my favorite no brain energy to do anything but wander the woods and occasionally look into the village to see what the townsfolk are doing. Always look so busy, too busy for lazy wandering me Yeah, a Trickster is an interesting character. You can do a lot of business and politics stuff by him. It's like you can be 'eyes, ears and hands' of a May King and May Queen. It's a pretty good position in a society. Ranger...ha ha...yeah, you just a sheriff. Obey or a Ranger will condemn you! By the way, I have been finding a really strange gap in the system of MYFAROG. I'll make a post about it here soon. Interesting how you connect the character class and the King. I had never made the connection between the May King/Queen and the classes before. I thought they were sort of in the background and depending on who it was affected the "Health, Sunlight and Rain" and a few ceremonial things.
So the May King/Queen "Health, Sunlight and Rain" powers are basically the powers of their court. The ranger is the court sheriff and/or (what I know as "justicar"), the trickster (is what I understand as a "harpy"). Well now so much more makes sense about the festivals. But, perhaps it is not meant to be obvious to me.
Well, now I must reread the festivals and make some notes about the "May Court". Your comment gives me some sudden inspiration.
|
|
shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
|
Post by shameonyou on Nov 21, 2022 20:00:04 GMT
Yeah, a Trickster is an interesting character. You can do a lot of business and politics stuff by him. It's like you can be 'eyes, ears and hands' of a May King and May Queen. It's a pretty good position in a society. Ranger...ha ha...yeah, you just a sheriff. Obey or a Ranger will condemn you! By the way, I have been finding a really strange gap in the system of MYFAROG. I'll make a post about it here soon. Interesting how you connect the character class and the King. I had never made the connection between the May King/Queen and the classes before. I thought they were sort of in the background and depending on who it was affected the "Health, Sunlight and Rain" and a few ceremonial things.
So the May King/Queen "Health, Sunlight and Rain" powers are basically the powers of their court. The ranger is the court sheriff and/or (what I know as "justicar"), the trickster (is what I understand as a "harpy"). Well now so much more makes sense about the festivals. But, perhaps it is not meant to be obvious to me.
Well, now I must reread the festivals and make some notes about the "May Court". Your comment gives me some sudden inspiration.
Thank you! Well, just all those characters from different Social Classes communicate with each other anyway. There are people (elves and even super half-divine people) there. People chat as it happens in the real life. What's more important to mention? You know, yeah, Rangers are something like sheriffs, but they don't patrol areas as the modern police does. Check out page 77 of MYFAROG v.2.7 and you'll see a May couple have their bodyguards 'The Hirð'. That Hirð serves as the police, but I have to say something about it. Respectively, Hirð serves as the police, but they live in truly pre-Historical times. I watched an online lecture about ancient Scandinavia on ZOOM where some person, who did that lecture, said there wasn't the police as we are adjusted to see it in our modern times. Yeah, some groups of warriors could check what happens or check suspicious places or people who behave strangely, out. Anyway, they didn't patrol all areas and they didn't monitor who did what. It was really another life style in the ancient Scandinavian society than a life style of USA or modern Norwegian. There is no a certain system for how to control the whole land in Thulê. Because of that, May King's Hirð does something in Thulê like those Scandinavian warriors in the real Scandinavia, I suppose. Actually, a Hirð of some realm of Thulê is an 'official organisation for a Royal Couple'. They directly connect to the Royal authorities as servants. But Ranges, Tricksters aren't like they, I think. Yes, you're a Ranger, because you made a decision to belong to the uncentralised organisation 'The Rangers' (page 73). Rangers protect the nature from scammers, but they don't have a leader. What do I try to say? You're a Ranger. It doesn't mean that a May King or May Queen made you to be a Ranger or they order you what you must do. Rangers are independent, they don't have a leader, their organisation exists just because some Thulêans want to. Yeah, you're right. Rangers are something like justicars, they're like Sheriffs who monitor the situation with the nature, but it's not their job. To be a Ranger is a lifestyle. When you play your character as a Ranger, you live your own life as all people do (like Civilians) in MYFAROG's open world. I mean you try to earn nuggets, multiply your possessions and so forth. But if something happens in the world, something that is within their obligation, so be sure they'll act about it. Also, if there is some suspicious activity in an area (town, thorp, stead) and it may harm the nature or similar, they'll check that place out. It does not necessarily mean Rangers will stick their nose everywhere, they have their own business as individuals. I have one more example. Valkyries and Berserks (page 15). They're warriors and these kinds of warriors have an additional specified duty. They protect burial mounds and sacred ceremonies and they also participate in funeral processions, they guard the dead. It's not like an ordinary warrior. Those usual warriors looking for problems, you know . To destroy fucking enemies wherever they are. Warriors just won't pay attention if some burial mound is destroyed or something like that. Maybe a Warrior will do something about it, but maybe not. Anyway, a Warrior tries to find out about his own issues first. As I wrote above, Berserks and Valkyries are warriors too. They do something for themselves or maybe they search for a solution during another quest. But if they experience something that directly connects to their obligation (burial mounds, dead, funerals, sacred ceremonies) while they do their business, they'll pay attention to those tasks. Perhaps, an ordinary warrior wouldn't pay attention to those specified tasks. It's highly possible, he'll continue to go his own way as other Character Roles do. I mean it. Rangers solve problems with the nature, Valkyries/Berserks guard burial mounds, dead, funerals, sacred ceremonies. The usual Warriors fight and kill only. War is their professional area (by the way, it's also a professional area of Valkyries and Berserks + additional tasks). At the same time, everyone has their own lives. They earn money, try to be rich maybe and so forth. Just live it as you please. You know, as all of us do. They live their lives. Who knows what could happen to them? Tricksters (page 15). As I see it, Tricksters are an 'underworld', 'gangdom'. Maybe they even do something immoral to achieve their goals. I don't know why, but when I read about Tricksters I have only these associations...Maybe Tricksters even commit crimes when they perform an order of a May King. They're something like outcasts, but they have a lot of communication from all Social Classes and it can be useful for political stuff. Because of it, Royal couples of May can buy their service. I mean that Tricksters are ready to do immoral things, but other Character Roles aren't ready to do immoral things. Immoral doesn't exactly mean something bad. Immoral can mean you do what is prohibited somewhere. But your goal isn't a crime. Just when you do immoral things, people think you commit a crime, because your actions look like a crime in some society. Anyway, your purpose isn't criminal, you are doing something good, but in a really uncommon way for that place. If something is condemned as immoral in your country, the same thing is okay in another country. Of course, you should be useful to someone, especially for a May couple. If a Trickster can't perform a difficult order when no one understands how to solve it, so why do they need a Trickster? In nutshell, Tricksters provide 'Health, Sunlight and Rain' even in an immoral way when other Character Roles provide 'Health, Sunlight and Rain' always only in a moral way. Yes, a May King, Queen, Ranger, Trickster and other Character Roles try to provide 'Health, Sunlight and Rain' according to their Social Class/Character Role, organisation, band. 'Health, Sunlight and Rain' is the labor with many different tasks. This is my idea. I'm sorry, it's a big comment! P.S. Check out my new threat ' You CAN'T obtain new Skills when you play MYFAROG!'.
|
|
|
Post by n/a on Nov 21, 2022 23:51:51 GMT
That makes a lot of sense and changes the way I see a MyFarog campaign to go. When I first got MyFarog I imagined it was like DnD where some random things are going on and friends get together with their favorite class (usually picked by favorite weapon/style magic/non-magic, and by relating to the class archetype) But the "May Court" if you will that is in between the lines (or maybe obvious to others just wasn't to me) changes the gameplay style because what character you pick when you're just wandering around is different to the character you might pick when trying to work in a heirarchy. Similar to how it would change if you are doing campaign in enemy territory vs. friendly territory (A berserker/warrior for example is no good in the middle of Mordor or under the eye of Sauron really). So a MyFarog campaign should probably have a May King NPC who is known by the players to set the nature of the campaign. From this they can experience the powers of the court in the animistic forms it presents itself in which makes the whole mechanic of sorcerers connecting with spirits take on a new meaning. (although I am not sure how an Asatru "Religious" man would fit in with the animistic powers of the court which are elemental - maybe the spirits need to be interpreted by a Traditional man and then translated to avatars of Deities, not sure I will have to read it all again with new eyes) In a higher level campaign a player could become the May King/Queen and decide the powers of court for themselves. I suppose it is kind of like the Fellowship of the Ring where the Elven King (who though he is a mortal king) serves as a May King instead, and through his powers directs the party toward a goal. Man I had understood this game all wrong now I think I am finally getting it. * Civilians go through the labyrinth/rebirth under the mound to gain their class enter manhood/womanhood * Festivals connect players with the May King/Queen to learn the powers of the court (animism/seidr, and somehow religion/asatru *which I don't know how it fits in just yet*) * Powers of court set the tone of the campaign While the May Court isn't a rigid court like a mortal court where people get formally assigned roles as you discussed in your post, it can assemble player classes together for a purpose or individually as needed. So the MythMaster should always have pregenerated a May Court, it's animistic powers and their nature/configuration/methods/symbols or whichever. Well if MyFarog had a MythMaster book not just a player book that would probably be written about. I wonder if V wrote one and never published it or it is just for us to figure out.
|
|
|
Post by n/a on Nov 22, 2022 0:42:06 GMT
More thoughts
Two layers: 1. the players and their party 2. the May King/Queen and their Court (may extend beyond the party, may only include one party member or none) but for Asatru/Seidr to work and connect to spirits/elements there must be some known connection (maybe NPC members of May Court they are in touch with, or manifestations). Hmm, the way a Court and the elements could work are so many it would actually be hard to list them all.
|
|
|
Post by n/a on Nov 22, 2022 1:12:06 GMT
To reduce all the possible options, just drafted a demo campaign for anyone else who is actually new to this mechanic to ponder over. Will see where my inspiration takes me while thinking about this. Sorry if it bears any resemblance to anything it is NOT intended to, I just threw it together.
Demo Campaign: Cleansing the Well
The May Queen has assembled her Court following this years festivities. The previous King had been dishonored and used his powers for selfish reasons. During his time, it has caused many problems for the people of Thule. There has been a drought causing herbs to not grow. Fishermen are returning to port with small catches. Huntsmen cannot find deer to hunt though they know there are plenty.
The party sorcerer has been invited to the May Queen's court to attend to these matters and has already gathered the players together. They attend the festivals and through the spirits learn of their first quest. A small Thulean village near the seaside has attracted malevolent spirits which plague the town. The spirits are causing an incursion into the area from wandering orcs who are taking advantage of the problems plaguing the village to sow more problems and invite more of their brethren.
The sorcerer has been tasked to eliminate the corruption, and with his trusty party deal with the orcs it has attracted to the village. Some of the villagers have been corrupted and working with the orcs - some knowingly others unknowingly. Set the village right. No Thuleans may be harmed. Those unable to be dealt with must be brought back to the Queen and she will decide their fate. All orcs must be removed either by magical or non-magical means before the next high festival. If they cannot be, the queen will decide the fate of the small town and what to do with it's inhabitants, whether to shut down the fishing ports or not, etc.
|
|
shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
|
Post by shameonyou on Dec 1, 2022 20:04:32 GMT
To reduce all the possible options, just drafted a demo campaign for anyone else who is actually new to this mechanic to ponder over. Will see where my inspiration takes me while thinking about this. Sorry if it bears any resemblance to anything it is NOT intended to, I just threw it together. Demo Campaign: Cleansing the Well The May Queen has assembled her Court following this years festivities. The previous King had been dishonored and used his powers for selfish reasons. During his time, it has caused many problems for the people of Thule. There has been a drought causing herbs to not grow. Fishermen are returning to port with small catches. Huntsmen cannot find deer to hunt though they know there are plenty. The party sorcerer has been invited to the May Queen's court to attend to these matters and has already gathered the players together. They attend the festivals and through the spirits learn of their first quest. A small Thulean village near the seaside has attracted malevolent spirits which plague the town. The spirits are causing an incursion into the area from wandering orcs who are taking advantage of the problems plaguing the village to sow more problems and invite more of their brethren. The sorcerer has been tasked to eliminate the corruption, and with his trusty party deal with the orcs it has attracted to the village. Some of the villagers have been corrupted and working with the orcs - some knowingly others unknowingly. Set the village right. No Thuleans may be harmed. Those unable to be dealt with must be brought back to the Queen and she will decide their fate. All orcs must be removed either by magical or non-magical means before the next high festival. If they cannot be, the queen will decide the fate of the small town and what to do with it's inhabitants, whether to shut down the fishing ports or not, etc. 1. Well, there is always a NPC May couple, May Queen or a May King only. But I think it doesn't necessarily mean characters must associate all their actions with a May Royal couple. You do what you do. Yes, it is possible May Royal NPC characters (or maybe some player/players) may be called characters. For example, if there is a war, everyone is engaged into who belongs to a realm. Except women. Women can make a choice during war time. If there is no war, it depends on which Social Class your character has: Noble, Free, Outlaw, Thrall. If you're a Noble person and a May couple call you, who is also Noble, you'll probably go. If you're a Free person, you don't have any duty in this case. As you please. I should mention Traditional Sorcerers may be under risk in Religious societies. Religious characters don't like strange old-fashioned Sorcerers who practice really old ways. I mean Religious societies will banish them from their Religion areas in a while. Some Religious people don't care, I think. Just strange guys do ancient strange things. Yes, it works what Sorcerers do, but they believe in divines anyway. Religious people think it connects to the gods somehow what Sorcerers do. It's an option. You can find some reasons why there are no divines or why there is no way for the Tradition yourself actually. Anyway, if a Sorcerer and Religious people in one party your idea ' maybe the spirits need to be interpreted by a Traditional man and then translated to avatars of Deities, not sure I will have to read it all again with new eyes)' is awesome! Probably a Sorcerer should explain to his Religious friends/mates/whoever what he does. I mean a Sorcerer should explain it to them when he engages spirits to find a solution or similar. Sorcerers have their own hidden organization ' Sub Rosa'. They are the underground, Religion is mainstream. If you practice sorcery and you hide yourself at the same time, so that allows us to know Sorcerers are not welcomed in a while. How a Religion May couple reflects on a Sorcerer in their realm is a really good question though. If it's a Traditional realm mostly with a Traditional May couple, so no problem. It's also no problem for some Religious people in Traditional tribes. Traditionalists don't have such a strong antipathy against people of Religion. Nevertheless, they think that Religious characters bow as slaves before spirits, while Traditionalists use those spirits. There is a paradox with this issue. 2. ' * Civilians go through the labyrinth/rebirth under the mound to gain their class enter manhood/womanhood' There are two ✌️ types of Festivals, 'Religious Festivals' and 'Traditional Festivals'. Both these kinds of characters of Life Stances celebrate their cult days in different ways. Also: i. A Social Class of parents of a character determines what Social Class he/she has, not Festivals. ii. Maybe Festivals determine who you are. I mean it determines your Character Role (Manhood/Womanhood). It makes sense. It's a good idea. IMO At the end of my comment I should tell you your demo campaign ' Cleansing the Well' is really good. I like its circumstances. By the way, my new post ' You CAN'T obtain new Skills when you play MYFAROG!' has been posted already. If you wish, so judge it. myfarog.proboards.com/thread/242/obtain-skills-when-play-myfarog
|
|
|
Post by n/a on Dec 6, 2022 9:33:45 GMT
1. Well, there is always a NPC May couple, May Queen or a May King only. But I think it doesn't necessarily mean characters must associate all their actions with a May Royal couple. You do what you do. Yes, it is possible May Royal NPC characters (or maybe some player/players) may be called characters. For example, if there is a war, everyone is engaged into who belongs to a realm. Except women. Women can make a choice during war time. If there is no war, it depends on which Social Class your character has: Noble, Free, Outlaw, Thrall. If you're a Noble person and a May couple call you, who is also Noble, you'll probably go. If you're a Free person, you don't have any duty in this case. As you please. I suppose the weather, elements, etc are full of all kinds of sorcery and the sorcerer can choose which call he listens to, ensures it is not enemy magic in disguise by checking it's signature/keys, interprets it, etc but, ultimately the May King/Queen are not the authority of how all sorcery works. That makes sense since there are multiple regions with their own King/Queen and there doesn't appear to be an imperial structure to the tribes telling them 'this one King/Queen must be listened to first'. So they just pick which spirits is relevant to what they are doing/need. I should mention Traditional Sorcerers may be under risk in Religious societies. Religious characters don't like strange old-fashioned Sorcerers who practice really old ways. I mean Religious societies will banish them from their Religion areas in a while. Some Religious people don't care, I think. Just strange guys do ancient strange things. Yes, it works what Sorcerers do, but they believe in divines anyway. Religious people think it connects to the gods somehow what Sorcerers do. It's an option. You can find some reasons why there are no divines or why there is no way for the Tradition yourself actually. This is very interesting because until I read "Sorcery and Religion" and MyFarog books did not know how this divide works but I can see it now and it makes a lot of things I learned elsewhere years ago make more sense. On Bowing and NamingYou say the religious man thinks one must bow to the spirits and sees them as deities. However, I think it is more that the Religious man wants to pick out a specific spirit(s) and exclude ALL others. He gives them a name based on a reputable sorcerer from history (Odin to me seems to be a name used like this) to give the spirit legitimacy (or in the case of Christians today they choose our old European tribe name "Goth/God") The sorcerer though, knows any spirit that wants to be bowed to or we are told wants to be bowed to, is not from his tribe as an ancestor would NOT wish for you to bow but, to RISE UP and make him/her proud (whether in combat, sorcery, a trade, as a good parent or whatever). Bowing is a sign of submission to an enemy (in context of the religious concerns). Religious = take a sorcerers name, assign it to a spirit Religious = bowing is a hostile spirit wanting submission, but not all religious men necessarily want bowing to their named spirit(s) and some hostile spirits might be clever and not ask for bowing - some good spirits can be used by the Gothi as a deity name if he/she is an honest Gothi Traditional = might hand down the sorcerers name to a future generation, it is assigned to a man/woman Traditional = no bowing because the hostile spirits are known to all sorcerers and they just dismiss them - but, similar to a corrupt Religious person it is possible for a sorcerer to be misled by hostile spirits but it is harder to figure out, which is why so many people find more comfort in Religion than they do in Tradition Anyway, if a Sorcerer and Religious people in one party your idea ' maybe the spirits need to be interpreted by a Traditional man and then translated to avatars of Deities, not sure I will have to read it all again with new eyes)' is awesome! Probably a Sorcerer should explain to his Religious friends/mates/whoever what he does. Well that is a possibility maybe. Question is:
1. Does the religious Gothi "witness the Gods" as spirits who masquerade as deities? Or...
2. Or is the Gothi actually a capable sorcerer, who gathers followers and focuses them on a spirit(s) which he names after a deity in his followers history?
I think the priest of a Religion (or Gothi) knows what the sorcerer does and it is part of his craft. He just is choosing to not let his followers know what he does because he tries to protect them from hostile spirits by keeping their eyes focused (or he misleads them). By doing this he can use his chosen spirits to herd his flock and gets lots of warriors - but by doing so he surrounds himself with people who are not his equal in hearing the spirits. Sorcerer on the other hand will have many smart sorcerers around him but, probably not as many warriors to amass resources/wealth.
Well there is probably more to be said in how Sorcerers names are handed down to their descendants, and how the Religious man stopped this Tradition and either started naming the spirits he liked after our ancestral sorcerers, or making them into avatars which are used similarly. As to the WHY the religious man did this - either to conceal the identities of sorcerers or to cut us off from our past? So much is unknown after Christian burning of so many things. But I will stop short there.
I mean a Sorcerer should explain it to them when he engages spirits to find a solution or similar. Maybe :/ I don't think I know enough/have enough XP in these questions to really say for sure
|
|
|
Post by n/a on Dec 6, 2022 9:41:15 GMT
I just add this bit to the above ^
If the Gothi is a capable sorcerer though, there is a trade-off in his new craft as a Religious man. He loses his touch with many spirits that he would have were he still Traditional. He also loses touch with many sorcerers. But he gains warriors, etc. Something like that.
|
|
shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
|
Post by shameonyou on Mar 28, 2023 1:15:49 GMT
1. Well, there is always a NPC May couple, May Queen or a May King only. But I think it doesn't necessarily mean... I suppose the weather, elements, etc are full of all kinds of sorcery and the sorcerer can choose which call he listens to, ensures it is not enemy magic in disguise by checking it's signature/keys, interprets it, etc but, ultimately the May King/Queen are not the authority of how all sorcery works... I should mention Traditional Sorcerers may be under risk in Religious societies. Religious characters don't like strange old-fashioned... This is very interesting because until I read "Sorcery and Religion" and MyFarog books did not know how this divide works but I can see it now and it makes a lot of things I learned elsewhere years ago make more sense. On Bowing and NamingYou say the religious man thinks one must bow to the spirits and sees them as deities. However, I think it is more that the Religious man wants to pick out a specific spirit(s) and exclude ALL others. He gives them a name based on a reputable sorcerer from history (Odin to me seems to be a name used like this) to give the spirit legitimacy (or in the case of Christians today they choose our old European tribe name "Goth/God")... Anyway, if a Sorcerer and Religious people in one party your idea ' maybe the spirits need to be interpreted by a Traditional man and then translated to avatars of Deities, not sure I will have to read it all again with new eyes)' is awesome! Probably a Sorcerer should explain to his Religious friends/mates/whoever what he does. Well that is a possibility maybe. Question is: 1. Does the religious Gothi "witness the Gods" as spirits who masquerade as deities? Or...
2. Or is the Gothi actually a capable sorcerer, who gathers followers and focuses them on a spirit(s) which he names after a deity in his followers history?... I mean a Sorcerer should explain it to them when he engages spirits to find a solution or similar. Maybe :/ I don't think I know enough/have enough XP in these questions to really say for sure 1. Yes, any May Couple or a single May King or May Queen aren't the sorcery authority. They don't have the monopoly in this case. Sorcery is sorcery it's like the air. You're right. 2. I misunderstand you to be honest what you mean with it. Anyway, I agree with you. You like an MM (Myth Master) or player can think about the sorcery phenomena whatever you want. As it seems to you in a right way. Maybe Divines are clever spirits who found out how to manipulate people (Trolls?) and Sorcerers may know it and they try to stop this influence. Maybe Divines are transcendent Sorcerers or the dead who communicates to the realm of living. Maybe Sorcerers are wrong with their understandable that Divines are false, but their craft works anyway. I think it depends on how much interesting you wish to make a game for players or surprise an MM as a player. Different people play MYFAROG they have different points of view. It's okay, man. 3. It's really complicated. I don't understand what you mean. I'm sorry. 4. You're not sure you have enough XP. No problem, man. Just do whatever you want in the MYFAROG universe. It's a fantasy world!
|
|
|
Post by n/a on Apr 3, 2023 4:29:23 GMT
1. Yes, any May Couple or a single May King or May Queen aren't the sorcery authority. They don't have the monopoly in this case. Sorcery is sorcery it's like the air. You're right. 2. I misunderstand you to be honest what you mean with it. Anyway, I agree with you. You like an MM (Myth Master) or player can think about the sorcery phenomena whatever you want. As it seems to you in a right way. Maybe Divines are clever spirits who found out how to manipulate people (Trolls?) and Sorcerers may know it and they try to stop this influence. Maybe Divines are transcendent Sorcerers or the dead who communicates to the realm of living. Maybe Sorcerers are wrong with their understandable that Divines are false, but their craft works anyway. I think it depends on how much interesting you wish to make a game for players or surprise an MM as a player. Different people play MYFAROG they have different points of view. It's okay, man. 3. It's really complicated. I don't understand what you mean. I'm sorry. 4. You're not sure you have enough XP. No problem, man. Just do whatever you want in the MYFAROG universe. It's a fantasy world! Meh anyone interested in how this mechanic works never will write it to paper anyways. Well, like spores to the wind it goes. Poof.
|
|
shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
|
Post by shameonyou on Apr 5, 2023 17:46:28 GMT
1. Yes, any May Couple or a single May King or ... Meh anyone interested in how this mechanic works never will write it to paper anyways. Well, like spores to the wind it goes. Poof. Why do you need someone write all of these discussions on paper? It'll will be too many texts. As for me I wouldn't even try to read thick books about what happens in the world of MYFAROG or any other fantasy worlds. You know rules, so just do whatever there. If you think you want to share your ideas, okay we have this forum, for example. Anyway, I don't want to discuss what happens in a fantasy world for too long time. I think it doesn't make sense. I don't even read fantasy books or play computer games more, because I recently feel a strong dissonance between what really happens in the outer reality and what happens in my inward reality or an inward reality of someone else. Yes, I bought and read MYFAROG, but I do it, because I just know about Varg. I listened to his albums from a time when I was a teenager until 2020 approximately. Damn! He writes really good music. Moreover, I don't listen to even 'Burzum' nowadays. For example, I don't absolutely care about 'Dungeons and Dragons' or any other RPG. I never read them. I don't give a damn for this topic.
|
|
|
Post by n/a on Apr 5, 2023 21:24:14 GMT
Meh anyone interested in how this mechanic works never will write it to paper anyways. Well, like spores to the wind it goes. Poof. Why do you need someone write all of these discussions on paper? It'll will be too many texts. As for me I wouldn't even try to read thick books about what happens in the world of MYFAROG or any other fantasy worlds. You know rules, so just do whatever there. If you think you want to share your ideas, okay we have this forum, for example. Anyway, I don't want to discuss what happens in a fantasy world for too long time. I think it doesn't make sense. I don't even read fantasy books or play computer games more, because I recently feel a strong dissonance between what really happens in the outer reality and what happens in my inward reality or an inward reality of someone else. Yes, I bought and read MYFAROG, but I do it, because I just know about Varg. I listened to his albums from a time when I was a teenager until 2020 approximately. Damn! He writes really good music. Moreover, I don't listen to even 'Burzum' nowadays. For example, I don't absolutely care about 'Dungeons and Dragons' or any other RPG. I never read them. I don't give a damn for this topic. I got a lot out of reading the Asatru vs. Seidr reading and the festivals. If you try to "connect with your ancestors bruh" and follow Asatru people you will wonder why something isn't quite right about it. You read MyFarog and you know the answer. However spirits and nature magic are not really examined, if you buy a bunch of books about this from people you won't learn anything except their perspective.
I try to standardize it from my impressions by sharing my thoughts but, I come to understand standards are the opposite of what spirits can be so I am done with it.
|
|
shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
|
Post by shameonyou on Apr 6, 2023 14:15:40 GMT
I don't understand much what you try to standartise, to be honest. But anyway, MYFAROG isn't the study book about how the world really works. You can make any opinion about Thulê as you please it. Except rules where you use maths. You need only maths + analysis + logic to play it.
|
|