shameonyou
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Post by shameonyou on Jan 3, 2022 21:13:05 GMT
One more unclear place in MYFAROG v.2.7, page 63
SOCIAL CLASS TOTAL VALUE OF THE PRECIOUS METALS
Noble 3D6 — 3 oz of Silver
Free Man 2D6 — 2 oz of Silver
Thrall 3D6 — 3 oz of Copper
Outlaw D6 — 1 oz of Silver
For example, I casted 3D6 and it's 3. What do I need to do with it?
Do I need multiply 3 oz by 3 or 3 add to 3 oz? Maths operation wasn't denote for this table. No an exact rule which we need to do with these numbers.
Moreover, optional rule 4 in MYFAROG v.2.7 doesn't work, because it doesn't make sense. It's open to question.
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Post by n/a on Jan 25, 2022 3:11:59 GMT
One more unclear place in MYFAROG v.2.7, page 63 SOCIAL CLASS TOTAL VALUE OF THE PRECIOUS METALS Noble 3D6 — 3 oz of Silver Free Man 2D6 — 2 oz of Silver Thrall 3D6 — 3 oz of Copper Outlaw D6 — 1 oz of Silver For example, I casted 3D6 and it's 3. What do I need to do with it? Do I need multiply 3 oz by 3 or 3 add to 3 oz? Maths operation wasn't denote for this table. No an exact rule which we need to do with these numbers. Moreover, optional rule 4 in MYFAROG v.2.7 doesn't work, because it doesn't make sense. It's open to question. Above this table it has an example of how to use this roll with the waterskin. With 1d6: 1 = empty 2-4 half-full 5-6 full.
So 3d6 = 3oz silver. Each 6 rolled on a 3d6 = 1oz. So if you rolled a 3d6 and got 3 1's, you should have 1/2 an oz of silver.
3d6: 1 = 1/6 oz 3 = 1/2 oz 6 = 1 oz 9 = 1.5 oz 12 = 2oz 15 = 2.5 oz
18 = 3oz
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shameonyou
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Post by shameonyou on Aug 2, 2022 16:59:40 GMT
One more unclear place in MYFAROG v.2.7, page 63 SOCIAL CLASS TOTAL VALUE OF THE PRECIOUS METALS Noble 3D6 — 3 oz of Silver Free Man 2D6 — 2 oz of Silver Thrall 3D6 — 3 oz of Copper Outlaw D6 — 1 oz of Silver For example, I casted 3D6 and it's 3. What do I need to do with it? Do I need multiply 3 oz by 3 or 3 add to 3 oz? Maths operation wasn't denote for this table. No an exact rule which we need to do with these numbers. Moreover, optional rule 4 in MYFAROG v.2.7 doesn't work, because it doesn't make sense. It's open to question. Above this table it has an example of how to use this roll with the waterskin. With 1d6: 1 = empty 2-4 half-full 5-6 full.
So 3d6 = 3oz silver. Each 6 rolled on a 3d6 = 1oz. So if you rolled a 3d6 and got 3 1's, you should have 1/2 an oz of silver.
3d6: 1 = 1/6 oz 3 = 1/2 oz 6 = 1 oz 9 = 1.5 oz 12 = 2oz 15 = 2.5 oz
18 = 3oz
That's interesting!
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 2, 2022 17:50:13 GMT
One more unclear place in MYFAROG v.2.7, page 63 SOCIAL CLASS TOTAL VALUE OF THE PRECIOUS METALS Noble 3D6 — 3 oz of Silver Free Man 2D6 — 2 oz of Silver Thrall 3D6 — 3 oz of Copper Outlaw D6 — 1 oz of Silver For example, I casted 3D6 and it's 3. What do I need to do with it? Do I need multiply 3 oz by 3 or 3 add to 3 oz? Maths operation wasn't denote for this table. No an exact rule which we need to do with these numbers. Moreover, optional rule 4 in MYFAROG v.2.7 doesn't work, because it doesn't make sense. It's open to question. Above this table it has an example of how to use this roll with the waterskin. With 1d6: 1 = empty 2-4 half-full 5-6 full.
So 3d6 = 3oz silver. Each 6 rolled on a 3d6 = 1oz. So if you rolled a 3d6 and got 3 1's, you should have 1/2 an oz of silver.
3d6: 1 = 1/6 oz 3 = 1/2 oz 6 = 1 oz 9 = 1.5 oz 12 = 2oz 15 = 2.5 oz
18 = 3oz
3D6 include: D6: 1 = 1/6 oz; 0.2 2 = 1/3 oz; 0.3 3 = 1/2 oz; 0.5 4 = 2/3 oz; 0.7 5 = 5/6 oz; 0.8 6 = 1 oz of Silver 2D6: 7 = 1.2 oz (rounded up); 1 1/6 8 = 1.3 oz; 1 1/3 9 = 1.5 oz; 1 1/2 10 = 1.7 oz (rounded up); 1 2/3 11 = 1.8 oz; 1 5/6 12 = 2 oz of Silver 3D6: 13 = 2.2 oz (rounded up); 2 1/6 14 = 2.3 oz; 2 1/3 15 = 2.5 oz; 2 1/2 16 = 2.7 oz (rounded up); 2 2/3 17 = 2.8 oz; 2 5/6 18 = 3 oz of Silver Also you can use this option: Each dot on a D6 is 3 oz of Silver. So, D6 = 3 + 3 + 3 + 3 + 3 + 3 = 18 or 3 * 6 = 18. 3D6 = 3 * 18 = 54 of Silver. Actually 54 oz of Silver is a pretty big sum, because 1 oz of Gold is an equivalent of 20 oz of Silver. But it makes sense yet, because you don't often cast 18 on 3D6. At the end of this topic it's not a multiplication definitely. A full D6 = 27 oz of Silver and full 3D6 is 54 oz of Silver! It's TOO MUCH if every character, save Thralls, wears such a big sum of ounces with themselves everywhere.
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Post by n/a on Aug 3, 2022 12:12:23 GMT
Above this table it has an example of how to use this roll with the waterskin. With 1d6: 1 = empty 2-4 half-full 5-6 full.
So 3d6 = 3oz silver. Each 6 rolled on a 3d6 = 1oz. So if you rolled a 3d6 and got 3 1's, you should have 1/2 an oz of silver.
3d6: 1 = 1/6 oz 3 = 1/2 oz 6 = 1 oz 9 = 1.5 oz 12 = 2oz 15 = 2.5 oz
18 = 3oz
3D6 include: D6: 1 = 1/6 oz; 0.2 2 = 1/3 oz; 0.3 3 = 1/2 oz; 0.5 4 = 2/3 oz; 0.7 5 = 5/6 oz; 0.8 6 = 1 oz of Silver 2D6: 7 = 1.2 oz (rounded up); 1 1/6 8 = 1.3 oz; 1 1/3 9 = 1.5 oz; 1 1/2 10 = 1.7 oz (rounded up); 1 2/3 11 = 1.8 oz; 1 5/6 12 = 2 oz of Silver 3D6: 13 = 2.2 oz (rounded up); 2 1/6 14 = 2.3 oz; 2 1/3 15 = 2.5 oz; 2 1/2 16 = 2.7 oz (rounded up); 2 2/3 17 = 2.8 oz; 2 5/6 18 = 3 oz of Silver Also you can use this option: Each dot on a D6 is 3 oz of Silver. So, D6 = 3 + 3 + 3 + 3 + 3 + 3 = 18 or 3 * 6 = 18. 3D6 = 3 * 18 = 54 of Silver. Actually 54 oz of Silver is a pretty big sum, because 1 oz of Gold is an equivalent of 20 oz of Silver. But it makes sense yet, because you don't often cast 18 on 3D6. At the end of this topic it's not a multiplication definitely. A full D6 = 27 oz of Silver and full 3D6 is 54 oz of Silver! It's TOO MUCH if every character, save Thralls, wears such a big sum of ounces with themselves everywhere. Now that I look at it again, I think you're right. 3d6 subtract 3, and it is possible to have zero precious metals.
As for Optional Rule 4...
Basically, each round if you are facing your opponent and he is facing you and you are in sword reach of each other using melee weapons - then you are kind of 'locked in battle' so to speak - like deer fighting or something horns locked.
So you roll the d12 to see if you can manage not to stumble. 1-4 you are OK. 5-12 means you stumble (but nothing happens to you otherwise you just move in whatever direction 5-12 tells you to)
On the other hand, if you CANT stumble in said direction because of a cliff, or you're in a tight formation like a phalanx unit - being unable to move causes you to suffer by not adding your dodging proficiency to DV. Instead of stumbling in that direction, you stay locked in position with your opponent like your deer antlers are stuck with him in the fight. That means if he stumbles left, you stumble the same direction with him (your right). Or if in a formation, you stay locked with your phalanx.
If you're making a tactical retreat and you stumble in the direction of your retreat, you'll get the benefit of adding that move + your retreat (or your retreat subtracting your stumble if the other direction).
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shameonyou
Veteran Thulean
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Post by shameonyou on Aug 4, 2022 10:12:13 GMT
3D6 include: D6: 1 = 1/6 oz; 0.2 2 = 1/3 oz; 0.3 3 = 1/2 oz; 0.5 4 = 2/3 oz; 0.7 5 = 5/6 oz; 0.8 6 = 1 oz of Silver 2D6: 7 = 1.2 oz (rounded up); 1 1/6 8 = 1.3 oz; 1 1/3 9 = 1.5 oz; 1 1/2 10 = 1.7 oz (rounded up); 1 2/3 11 = 1.8 oz; 1 5/6 12 = 2 oz of Silver 3D6: 13 = 2.2 oz (rounded up); 2 1/6 14 = 2.3 oz; 2 1/3 15 = 2.5 oz; 2 1/2 16 = 2.7 oz (rounded up); 2 2/3 17 = 2.8 oz; 2 5/6 18 = 3 oz of Silver Also you can use this option: Each dot on a D6 is 3 oz of Silver. So, D6 = 3 + 3 + 3 + 3 + 3 + 3 = 18 or 3 * 6 = 18. 3D6 = 3 * 18 = 54 of Silver. Actually 54 oz of Silver is a pretty big sum, because 1 oz of Gold is an equivalent of 20 oz of Silver. But it makes sense yet, because you don't often cast 18 on 3D6. At the end of this topic it's not a multiplication definitely. A full D6 = 27 oz of Silver and full 3D6 is 54 oz of Silver! It's TOO MUCH if every character, save Thralls, wears such a big sum of ounces with themselves everywhere. Now that I look at it again, I think you're right. 3d6 subtract 3, and it is possible to have zero precious metals.
As for Optional Rule 4...
Basically, each round if you are facing your opponent and he is facing you and you are in sword reach of each other using melee weapons - then you are kind of 'locked in battle' so to speak - like deer fighting or something horns locked.
So you roll the d12 to see if you can manage not to stumble. 1-4 you are OK. 5-12 means you stumble (but nothing happens to you otherwise you just move in whatever direction 5-12 tells you to)
On the other hand, if you CANT stumble in said direction because of a cliff, or you're in a tight formation like a phalanx unit - being unable to move causes you to suffer by not adding your dodging proficiency to DV. Instead of stumbling in that direction, you stay locked in position with your opponent like your deer antlers are stuck with him in the fight. That means if he stumbles left, you stumble the same direction with him (your right). Or if in a formation, you stay locked with your phalanx.
If you're making a tactical retreat and you stumble in the direction of your retreat, you'll get the benefit of adding that move + your retreat (or your retreat subtracting your stumble if the other direction).
I made a mistake with a multiplication. I corrected it. Each dot on a D6 is 3 oz of Silver. So, D6 = 3 + 3 + 3 + 3 + 3 + 3 = 18 or 3 * 6 = 18. 3D6 = 3 * 18 = 54 of Silver. Actually 54 oz of Silver is a pretty big sum, because 1 oz of Gold is an equivalent of 20 oz of Silver. But it makes sense yet, because you don't often cast 18 on 3D6. At the end of this topic it's not a multiplication definitely. A full D6 = 3 * 3 * 3 * 3 * 3 * 3 = 729 oz of Silver and full 3D6 = 729 * 3 is 2187 oz of Silver! It's TOO MUCH if every character, save Thralls, wears such a big sum of ounces with themselves everywhere. I'll answer you for other discussions later. I'm busy, unfortunately.
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shameonyou
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Post by shameonyou on Aug 7, 2022 14:45:27 GMT
3D6 include: D6: 1 = 1/6 oz; 0.2 2 = 1/3 oz; 0.3 3 = 1/2 oz; 0.5 4 = 2/3 oz; 0.7 5 = 5/6 oz; 0.8 6 = 1 oz of Silver 2D6: 7 = 1.2 oz (rounded up); 1 1/6 8 = 1.3 oz; 1 1/3 9 = 1.5 oz; 1 1/2 10 = 1.7 oz (rounded up); 1 2/3 11 = 1.8 oz; 1 5/6 12 = 2 oz of Silver 3D6: 13 = 2.2 oz (rounded up); 2 1/6 14 = 2.3 oz; 2 1/3 15 = 2.5 oz; 2 1/2 16 = 2.7 oz (rounded up); 2 2/3 17 = 2.8 oz; 2 5/6 18 = 3 oz of Silver Also you can use this option: Each dot on a D6 is 3 oz of Silver. So, D6 = 3 + 3 + 3 + 3 + 3 + 3 = 18 or 3 * 6 = 18. 3D6 = 3 * 18 = 54 of Silver. Actually 54 oz of Silver is a pretty big sum, because 1 oz of Gold is an equivalent of 20 oz of Silver. But it makes sense yet, because you don't often cast 18 on 3D6. At the end of this topic it's not a multiplication definitely. A full D6 = 27 oz of Silver and full 3D6 is 54 oz of Silver! It's TOO MUCH if every character, save Thralls, wears such a big sum of ounces with themselves everywhere. Now that I look at it again, I think you're right. 3d6 subtract 3, and it is possible to have zero precious metals.
As for Optional Rule 4...
Basically, each round if you are facing your opponent and he is facing you and you are in sword reach of each other using melee weapons - then you are kind of 'locked in battle' so to speak - like deer fighting or something horns locked.
So you roll the d12 to see if you can manage not to stumble. 1-4 you are OK. 5-12 means you stumble (but nothing happens to you otherwise you just move in whatever direction 5-12 tells you to)
On the other hand, if you CANT stumble in said direction because of a cliff, or you're in a tight formation like a phalanx unit - being unable to move causes you to suffer by not adding your dodging proficiency to DV. Instead of stumbling in that direction, you stay locked in position with your opponent like your deer antlers are stuck with him in the fight. That means if he stumbles left, you stumble the same direction with him (your right). Or if in a formation, you stay locked with your phalanx.
If you're making a tactical retreat and you stumble in the direction of your retreat, you'll get the benefit of adding that move + your retreat (or your retreat subtracting your stumble if the other direction).
Well, I can type something about it. So, your ideas make sense for it, but it's your ideas, not Varg's ideas. I meant that there is no explanations for D 12 within that Optional Rule 4 of MYFAROG v. 2. 7. What means results on D 12? I point on it without options someone might offer. Maybe Varg forgot to explain it in the text or he just missed it. I tell you there is no explanations for results on D 12 in MYFAROG v. 2. 7. at all.
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Post by n/a on Aug 7, 2022 23:39:00 GMT
Now that I look at it again, I think you're right. 3d6 subtract 3, and it is possible to have zero precious metals.
As for Optional Rule 4...
Basically, each round if you are facing your opponent and he is facing you and you are in sword reach of each other using melee weapons - then you are kind of 'locked in battle' so to speak - like deer fighting or something horns locked.
So you roll the d12 to see if you can manage not to stumble. 1-4 you are OK. 5-12 means you stumble (but nothing happens to you otherwise you just move in whatever direction 5-12 tells you to)
On the other hand, if you CANT stumble in said direction because of a cliff, or you're in a tight formation like a phalanx unit - being unable to move causes you to suffer by not adding your dodging proficiency to DV. Instead of stumbling in that direction, you stay locked in position with your opponent like your deer antlers are stuck with him in the fight. That means if he stumbles left, you stumble the same direction with him (your right). Or if in a formation, you stay locked with your phalanx.
If you're making a tactical retreat and you stumble in the direction of your retreat, you'll get the benefit of adding that move + your retreat (or your retreat subtracting your stumble if the other direction).
Well, I can type something about it. So, your ideas make sense for it, but it's your ideas, not Varg's ideas. I meant that there is no explanations for D 12 within that Optional Rule 4 of MYFAROG v. 2. 7. What means results on D 12? I point on it without options someone might offer. Maybe Varg forgot to explain it in the text or he just missed it. I tell you there is no explanations for results on D 12 in MYFAROG v. 2. 7. at all. See p3
"the 12 sided die is a D12"
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shameonyou
Veteran Thulean
I'm shame!
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Post by shameonyou on Aug 8, 2022 12:25:35 GMT
Well, I can type something about it. So, your ideas make sense for it, but it's your ideas, not Varg's ideas. I meant that there is no explanations for D 12 within that Optional Rule 4 of MYFAROG v. 2. 7. What means results on D 12? I point on it without options someone might offer. Maybe Varg forgot to explain it in the text or he just missed it. I tell you there is no explanations for results on D 12 in MYFAROG v. 2. 7. at all. See p3
"the 12 sided die is a D12"
I have got it a D12 is a die with twelve sides. I mean I cast 6 on D12, what will it mean within the optional rule 4? There is no explanations what results on D12 mean.
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Post by n/a on Aug 8, 2022 20:52:40 GMT
See p3
"the 12 sided die is a D12"
I have got it a D12 is a die with twelve sides. I mean I cast 6 on D12, what will it mean within the optional rule 4? There is no explanations what results on D12 mean. on p46 there is a square. If you are facing your opponent a 6 means you move 1 square to the right on a square map
How much is a square? Probably 1 step (2 1/2 feet on p64) or whatever each square on a map represents
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Post by n/a on Aug 8, 2022 21:48:02 GMT
I have got it a D12 is a die with twelve sides. I mean I cast 6 on D12, what will it mean within the optional rule 4? There is no explanations what results on D12 mean. on p46 there is a square. If you are facing your opponent a 6 means you move 1 square to the right on a square map
How much is a square? Probably 1 step (2 1/2 feet on p64) or whatever each square on a map represents
To me the confusing aspect of this rule is the usage of a square map. Most of MyFarog is based on 3d6 so it would seem a hex map is more suited to this mechanic but maybe there is a reason for the square map.
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shameonyou
Veteran Thulean
I'm shame!
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Post by shameonyou on Aug 12, 2022 19:15:36 GMT
I have got it a D12 is a die with twelve sides. I mean I cast 6 on D12, what will it mean within the optional rule 4? There is no explanations what results on D12 mean. on p46 there is a square. If you are facing your opponent a 6 means you move 1 square to the right on a square map
How much is a square? Probably 1 step (2 1/2 feet on p64) or whatever each square on a map represents
Okay. I casted a D12 and it's 11 on a D12. What does 11 mean?
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shameonyou
Veteran Thulean
I'm shame!
Posts: 129 Likes: 0
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Post by shameonyou on Aug 12, 2022 19:20:59 GMT
on p46 there is a square. If you are facing your opponent a 6 means you move 1 square to the right on a square map
How much is a square? Probably 1 step (2 1/2 feet on p64) or whatever each square on a map represents
To me the confusing aspect of this rule is the usage of a square map. Most of MyFarog is based on 3d6 so it would seem a hex map is more suited to this mechanic but maybe there is a reason for the square map. Oh...maps. I think we can play it without maps. Just imagine it by your mind how it happens to a hero. It means this method makes a game more 'mobile'. Everything what you need is a character sheet, pencil and rule book. What do you think?
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Post by n/a on Aug 13, 2022 12:51:52 GMT
To me the confusing aspect of this rule is the usage of a square map. Most of MyFarog is based on 3d6 so it would seem a hex map is more suited to this mechanic but maybe there is a reason for the square map. Oh...maps. I think we can play it without maps. Just imagine it by your mind how it happens to a hero. It means this method makes a game more 'mobile'. Everything what you need is a character sheet, pencil and rule book. What do you think? Good for building 3d memory skills. Bad for heated arguments over who was where on what turn "But I wasn't near the edge of the cliff!" Depends on the group.
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Post by n/a on Aug 13, 2022 13:04:25 GMT
on p46 there is a square. If you are facing your opponent a 6 means you move 1 square to the right on a square map
How much is a square? Probably 1 step (2 1/2 feet on p64) or whatever each square on a map represents
Okay. I casted a D12 and it's 11 on a D12. What does 11 mean? If face-to-face with your opponent then an 11 means you don't move and get the penalty as the space cannot be moved to.
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