Here is my draft adventure, if we get more people I will use it. If someone wants a different adventure for some reason let me know and I'll just generate another. I may adjust this so it's not set in stone.
The Harpy's Lair
Objective: Repel or destroy the Harpys terrorizing the Thulean town
Risk: Harpys emit a toxic gas when triggered, which harms Thuleans and causes other Harpies to frenzy.
Harpies are covetous monsters that appear human but, grow a hiddeous fluff like ducks down in patches on their skin. They hide this with clothing to blend into the areas they inhabit. The eyes of a harpy are black and bloodshot.
Harpys congregate in large cities and prey heavily on Khametian merchantile societies. Khametians themselves tolerate the Harpies because the are immune to the toxic fumes of the frenzied harpy. However there are instances when Khametian towns have exiled the Harpies when their covetous nature brings them into financial conflict with the merchant lords in the Khametian lands.
A married thulean couple have come from a neighboring town carrying a badly beaten girl who is unconscious. The man is limping and wearing muddy linen clothes. The woman is dressed like she recently attended a fancy event, just like the boy she carries but, she is covered in blood.
They tell a story about how the boy went to an event in town to see the shrine and enjoy the evening celebration. The boy said a prayer to his ancestors at the feast. A woman next to him reared up in horror and several of the Thuleans immediately fell to the ground unconscious including her boy. Then the woman attacked the boy landing several blows before the mother could pull him away from the frenzied woman and run.
She was chased to her home where her husband was doing chores at the home and he fended off several frenzied harpies before they got onto horseback and rode to the neighboring town.
A local Guard Captain witnesses the complaint among the heroes and dispatches several guardsmen to the next town. The heroes may follow or goto the town as they wish but, are briefed on the situation by a wiseman in the town who understands the triggers of the particular harpy clan that has built it's lair outside of their usual lands.
Harpies distinguish between native inhabitants of a town and drifters. They trigger differently for each. Anyone who stays in a town for longer than one moon or does business in that town is treated as a native. Harpy triggers are known to vary between different Harpy lairs. The triggers for this town include:
Harpy drifter triggers:
1. Refusing to purchase food and drink at the Baazar if passing through town 2. Refusing to purchase trinkets if staying longer than a night in the town 3. Refusing to purchase the service of wenches if staying longer than a week in the town 4. Refusing to admire the Harpy Idol in the town center which is covered in rare metals and stones.
Harpy native triggers:
1. Not attending public gatherings held by the Harpy puppet Lord 2. Congregating in a group larger than ten natives without a harpy present 3. Carrying concealed weapons (if revealed) 4. Honoring one's ancestors 5. Using spells
Hmm, wonder if I should write two more adventure summaries, then post each in it's own thread. Then people can pick out which ones they want. Maybe make them a little glossier with some art selections, a map or something.
I've always liked the idea of games where a level 1 player can overcome a level 10 NPC by exploiting the rules and knowing the details so I lean toward the dystopian campaigns a bit. So from time to time I have to remind myself to throw in some old fashioned hack and slash. haha Well we will figure out the best game to run once we get a group together.
The few online DnD games I know of that run are players who met up in video games first - and most are in their 30s & 40s, already having played DnD before this magical "internet" thing existed. So our selection pool is quite skimpy!
Balancing hobbies. Trying to keep time open for MyFarog if we get some people together but, still have times available.