Post by chocolatecheddar on Dec 8, 2018 12:48:49 GMT
Not sure exactly where to post such things (as I am under the impression this is a typo/error. Perhaps there could be a section for such things found, to assist in new iterations of the book?). I have version 2.6, so if this has already been changed (if I am correct in my thoughts that this is an error, that is), I apologize. On page 57, beneath the table for Stamina Travel Results and Consequences, it reads as such: "The character also needs to test his Wil every Rest he tries to stay awake between 22:00 and 06:00 (e.g. to keep watch). The DD is 3 for Success, 6 for Semi-success, 9 for Failure, and 12 for Critical Failure..." Are these DDs backwards? I mean to say, shouldn't a higher Wil modifier make you more likely to stay awake?
Any help/feedback would be much appreciated, thank you.
EDIT: Nevermind, for some odd reason I was just not capable of interpreting this rule right at that moment...
Post by chocolatecheddar on Dec 11, 2018 4:47:07 GMT
After having read the rule in a new light, I understand now, and it seems perfectly fine. I guess that is what happens when you read a rule book until 7 in the morning when you should be asleep Thanks for the response man!
No problem. These are good, made me look into the rulebook and such... this is how I have mostly read the dmaned thing :D
But to be honest there are some things that would be more undertandable with examples and some of the structure in the book is a bit hard to follow. Once one gets more familiar with the rules and the book that might change for better I would assume.
I'm really bad reading rulebooks from cover to cover I have to say.