In Thulê there are four seasons which work in harmony. Spring represents “birth”, summer represents “maturing”, autumn represents “growing old”, and winter represents “death” before the re-birth again in spring. So things work in a cycle – nothing simply starts and ends. Use these charts if you wish to add a bit more realism and variety to your games, as nature provides us with different means of surviving all year round.
The nature of foraging works in conjunction with travelling in the sense that if you find fish, it can be assumed that you have found a river, stream etc. on your travels and spent enough time catching fish. Whilst it is not impossible to catch fish or forage for food in winter, it is rather harder than during fairer months of the year. Some common sense is needed in all contexts situations. These additional rules and ideas are to be used in conjunction with the existing rules in the MYFAROG rulebook.
Post by chocolatecheddar on Dec 8, 2018 10:26:33 GMT
Simple, yet a great addition to any game, super easy to implement. Would love to see more community made supplemental material pooping up like this. Once I am familiar enough with the system, perhaps I will try and work on some myself.
"All we have to decide is what to do with the time that is given us."
Post by industrialchild on Sept 17, 2019 23:31:35 GMT
Wow!!! This will serve to make my games way more immersive! Out of curiosity, is this awesome add-on included in V. 3.0 of MYFAROG? If it isn't, hopefully it will be one day! This is really, really outstanding and thank you so much, The Gardener, for making this available on here! Simple, logical and amazing addition!