In MYFAROG (and other games), how do you like Initiative to be handled?
Do you have player characters, NPCs, adversaries roll separately at the beginning of each different combat round or do you roll once and keep that initiative until the combat ends or somebody/something else enters into the melee?
Depends on whether or not it is logical to have them roll initiate multiple times. A few factors I take into account are if they switch weapons, what has happened recently and how many times we have rolled initiative previously.
At first, I make everyone roll for initiate, then if something changes which seems to indicate a possible change in who goes first, everyone rolls initiative again or in some cases only one player/creature rolls it again.
A tip I recommend for new Mythmasters is to give their new players a hint: start combat with a missile weapon. Unless of course, starting with a melee weapon will give you more initiative.
Initiative is a major factor in MYFAROG, its good to calculate what initiative your character will have in both melee and ranged situations.
Post by chocolatecheddar on Dec 6, 2018 11:23:20 GMT
Coming from B/X D&D and OSR games of that ilk, I have grown accustomed to rolling initiative each round, though in those games it has much more an impact on spell-casters it seems, allowing them not to be caught last in initiative order the entire encounter, never able to get a spell off. I am thinking of following suit on what Hamingja said for MYFAROG, however, because their is already much more depth to the combat system than in most other games that I play.
"All we have to decide is what to do with the time that is given us."
Can you please explain why initiatives are so crucial in this game?, bonus points of you give a cool in game example :9
My copy of the 2.7 version of the book arrives this week, I want to figure how a combat develops in this game, before reading the rules
Initiative is very important in any game, but in MYFAROG initiative is even more important since fighting is much more lethal than in most RPG's. Well maybe in Cthulhu you find fighting somewhat as deadly or even more :)
You can find good examples of rules basically in every actual play videos in YT or so, if you have some hours to spend and like good entertainment.
And welcome roguetrucker ! If you are interested of playing there is always our neverending story of "getting some games up" so far things haven't turned out that well. But if everything goes well vinnishranger gets campaign up during August. I hope that really happens since last tries with others haven't been that successful ...
Just snitch yourself in the threads if you are interested.